Jonathon D. Jones
Why Fundamentalist Christians Have Negative Conceptions of Dungeons & Dragons
This
paper is an attempt to explain the negative conceptions about role-playing
games, especially claims that the games are Satanic. I will be using many primary sources from the Internet, most of
which are from Christian websites, to determine precisely what is being claimed
about the games. I will be using more
academic sources in order to try to explain where the claims are coming
from. As the websites primarily focus
on Dungeons & Dragons (henceforth noted as D&D), I too will focus on
this game. First I will examine the
most common conceptions one by one and try to determine the source of each, and
then I will examine the claims as a whole to give an overall theory about them.
The first
claim that I’ll discuss is that D&D causes players to commit suicide. According to http://www.webzonecom.com/ccn/cults/satn10.txt,
Dr. Radedki, “chairman of the National Coalition on Television Violence”, said
“[t]here is no doubt in my mind that the game Dungeons and Dragons is causing
young men to kill themselves and others.”
A character in the Chick Tract “Dark Dungeons” commits suicide after her
character dies in the game. The
conception seems to be that players get so obsessed by the game, so enthralled,
that when something goes wrong (like their character dying) they have
difficulty dealing with the consequences.
They have so much difficulty, it is claimed, that they sometimes kill
themselves because of it.
This
claim appears to stem from a few different events. This brief history is agreed upon by a number of authors, but I
am specifically using Brian Webber’s account, from http://www.voicesofunreason.com/essays/dungeonsanddragonsnotasatanicgame,
and Paul Cardwell, Jr.’s article in the Skeptical Enquirer. The first event was in 1979, when a student
named James Dallas Egbert III disappeared from Michigan State University’s
campus. It was theorized by an
investigator named William Dear that Egbert was lost in the steam tunnels under
the campus, acting as a character in D&D.
He was found about a month later, but his disappearance had already been
highly publicized, starting a new public perception of the game. A year later Egbert committed suicide.
In 1982,
a boy named Irving Pulling II committed suicide. He played D&D as part of a gifted program at his high school,
and his mother, Pat Pulling, claims that his character in the game had been
cursed. The curse compelled him to
kill, but he killed himself rather than carry out the deed. In response to this event, she started a
group named BADD (Bothered About Dungeons and Dragons), and also joined with a
group already mentioned, the National Coalition on Television Violence. They tried to catalogue any and all suicides
in which the victim was involved with the game, and would publish these
findings. In January 1985, the groups
tried to get the Federal Trade Commission to require a warning label to notify
buyers that the game was dangerous and could cause suicide, but the FTC denied
the request.
Rona
Jaffe wrote a book named Monsters and Mazes, very loosely based on the Pulling
case. In the book, one of the
characters involved in the game ends up thinking that he really is his
character, and gets lost in New York pretending to be this character. He never is able to regain his grip on
reality. Despite the fact that Jaffe’s
book is fiction, many readers have believed that it is based on a true story,
and cite things that happen in the book as real occurrences. It was quite a popular book, and in 1983 was
made into a movie. This allowed the
conception that D&D causes suicide to spread to a very broad audience.
Another
claim that critics of D&D have written is that it causes players to commit
murder. The above quote by the director
of the NCTV is an example of this type of claim. The Watchman Expositor, a Fundamentalist publication, lists a
number of news stories about murders that have taken place involving players of
role-playing games. William
Schnoebelen, writing for Chick Publications, also has a list of cases of murder
and suicide that he claims were caused by the game.
This
claim is relatively similar to the previous one. The claim is basically that players of D&D sometimes lose
track of what is real and what is fantasy.
Since the game is a violent game, when the players start to believe that
they are really in the game world, they will act this out violently. In a slightly more mundane analysis of the
murders, it is claimed that the games conditioned the players to be more
violent. This is all quite common,
however, and so the explanation falls a bit outside of merely role-playing
games.
It has
been claimed a number of times that television, video games, fantasy books, and
movies, to name but a few, cause violence in those viewing/reading them. As with the claim about D&D, it is
claimed that people are either conditioned by these things to accept violence
as a good way of dealing with problems, or that viewers lose their sense of
reality and fiction and start to believe that they are really part of the
fantasy. Obviously, then, this has
something to do with a distrust of violent media rather than a distrust of
role-playing games. Suffice to say,
then, that the explanation for why D&D is targeted as a source of murders
is that it is considered part of the group of violent media. Additional factors for this violence claim
lie in the fact that it is the target for other claims that increase violent
tendencies (for instance, that D&D promotes Satanism).
A third
claim about D&D is that it teaches players to cast magic spells. William Schnoebelen, in his article “Straight
Talk on Dungeons and Dragons”, states that “the materials themselves, in many cases, contain authentic magical
rituals”. In the “Dark Dungeons” Chick
tract mentioned earlier, the person running the game takes one of the players
aside after she has reached a certain level of playing with her character, and
takes her to a witch coven to teach her “real magic”. The fourth frame of the tract narrates “[t]he intense occult
training through D&D prepared Debbie to accept the invitation to enter a
witches’ coven.” Afterwards, Debbie
casts a spell on her father to make him buy her more D&D items.
D&D
is a sword and sorcery game. It takes
place in a fantasy world in which warriors and wizards do battle with each
other. Obviously there is magic use for
the characters in the game. But how
could this fact make people think that the game allows people to use real
magic?
I think
that the claim is able to be made only after a few premises are accepted. First, the person making the claim must believe
that magic really exists. In other
words, people involved in the “occult” are not just misled people that falsely
believe that they are using magic.
Rather, they really do have this power, and the power comes form dark
forces, most notably Satan. For these
people, magic is very real, and very evil.
Second,
it is necessary to believe that D&D is more than just a game. Instead, it must be viewed as training
material to be part of the occult and use real magic. This is different from the previous claims in that, with this
claim, the effect is deliberate. The
game is being created as part of a plan to bring people into witchcraft, or
even Satanism (discussed later).
It is
fairly easy to see then, after these are accepted, why someone might believe
that D&D is really teaching someone magic.
This might also help to explain why most of the people making these
claims are Fundamentalist Christians – most other Christians don’t believe that
magic is real.
Closely
related to this last claim is that D&D is a gateway to Satanism. The claim is, effectively, that people
playing D&D are really involved with Satanism. This website (http://www.generationyes.com/yes/children.htm)
claims that a player was effectively “doing satanic rituals on her dining room
table”. William Schnoebelen also
believes that D&D is related to Satanism, but I will discuss his analysis
in a later section.
Who is spreading rumors that D&D is part of
Satanism? According to Daniel Martin
and Gary Alan Fine, “organizations that have explicitly attacked Dungeons
& Dragons include Media Spotlight, Chick publications, Pro-Family
Forum, Christian Life Ministries, and The Daughters of St. Paul…” (108). BADD and NCTV were already mentioned as
other groups that attack the game. As
is perhaps evident from the titles of the organizations, many of these groups
are “associated with fundamentalist Christian sects in the United States and
Canada” (Martin 108).
It should
not come as much of a surprise that fundamentalist Christian groups are
spreading the Satanism rumors about D&D.
These are, in fact, the religious groups that most commonly try to make
the public aware of the supposed problem of Satanism (Victor 230). They’ve targeted school textbooks, library
books, clothes with symbols (like the peace symbol, celebrations (like
Halloween), heavy metal rock music, and more as satanic (156-163). Jeffrey Victor claims that the reason these
things are targeted is that they are perceived as things that help to shape a
child’s mind (179). These are all
things that parents view as morally corrupting and do not have direct influence
on, except through censorship.
William Schnoebelen, writing for Chick
publications, writes in “Straight Talk on Dungeons and Dragons” that Dungeons
& Dragons is “a feeding program for occultism and witchcraft” (1). He also says that the Bible warns to stay
away from all appearances of evil, and that since D&D deals with aspects of
evil (e.g. demons and magic) Christians should stay away from it. He also claims that D&D teaches real
magical rituals to its participants.
Obviously, the occult and magic are things to stay away from as well,
since you could summon up a demon or curse someone. Note here that Schnoebelen is not saying it is wrong because one
should not try to do these things; he actually believes that playing D&D
will really conjure up a demon (2). He
is far from being unique in this analysis.
He notes also that there are sexual themes in the literature and
artwork, inappropriate for Christians and “decent” people (3). He also believes that D&D is a form of
“Do-It-Yourself Brainwashing” (3).
Finally, as mentioned earlier, he lists a number of cases of suicide and
murder that he claims were caused by the game.
Obviously, his claim is that the game is dangerous and that it should
not be played, especially by Christians.
His
arguments are interesting, and in fact seem to be fairly common among those
with negative opinions of D&D. But
there is a fundamental claim which, I think, explains why he, and other
opponents, are so quick to attack the games with the other claims (which appear
to be completely unfounded). In his new
work, titled “Should a Christian Play Dungeons and Dragons”, he claims that the
main “problem is that the cosmology of D&D is fundamentally
anti-Biblical.” The world of Dungeons
& Dragons has nothing to do with Christianity; it has many gods, all
equally valid to worship, and none of these gods is the Christian one. According to Linda Thompson, writing for the
Journal of Child and Youth Care, “religion is twisted, transformed, and beliefs
are not taken seriously in gaming experiences.” Also, she says, the game serves to “retain and keep viable past
myths, legends, villains, and heroes of society.”
These
quotes are quite telling, and can help to explain why Fundamentalist Christians
are such a prominent part of the group condemning D&D. Alternative worldviews to theirs are always
seen as morally corrupting, and for the extremists alternative worldviews are
seen as the work of Satan. Other tracts
sold by Chick publications, for instance, denounce Catholicism, Buddhism,
Islam, and Judaism, as well as Wicca, as being created and run by Satan. These religions are all elaborate tricks by
Satan to get people to not follow in the path of God, they say, and D&D is
another trick by him. Because these
religions are created by Satan, belonging to them is a form of Satanism. The same holds true for the game.
Role-playing
games are not the only non-religious target for the claims of Satanic
influence. Scientific principles, like
the Big Bang Theory and evolution, have been condemned because they offer
worldviews that conflict with the Fundamentalist Christian one. In addition, other leisure activities, like
billiards, surfing, pinball, motorcycling, and dancing have been seen as
morally corrupt (Martin 107). These
could be seen as distracting people from the message of God. That is, if a person is playing games or
surfing, they aren’t in church, and they have other goals than getting into
Heaven (like scoring the highest score in a game, or riding a really big
wave). As such, it could be claimed,
these activities are hurtful to their souls.
Victor
writes that “the manufacturer of the game estimates that about 4 million people
play Dungeons and Dragons with some regularity.” The books are, for the most part, not sold
in mainstream stores, but only in hobby shops.
So, with a relatively small user base, and the books only really being
sold in places where people are specifically looking for them, I think it would
be safe to say that this game is part of the fringe of society, not of the
mainstream. The movie Dungeons &
Dragons may have helped make it
more mainstream, but as that movie was only released in 2001, it doesn’t say
much about claims occurring before that.
The
reason I mention the relative obscurity of the game is that I think this helps
to allow the claims to be made, and to be spread. Many people have heard of the game, but relatively few have
actually played it. As such, most
people are unable to critically examine the claims. According to Mark J. Young, “Christians have by and large abandoned it
to the enemy.” That is, Christians are
even less likely to have played the game, no doubt due in part to the claims
made by others about the anti-Christian content. As such, within the Christian community the claims are able to be
spread with even less impunity, as even less people know first-hand the truth
of them.
Earlier it was mentioned the D&D is viewed as having a
negative outlook on religion, and an anti-Christian cosmology. Another problem Christians have with the
game, and which, I think, is part of the reason they make some of the claims
they do, is the “alignment” system that the game has in place. The “alignment” of a character tells the
values of the character. There are two
axes that these values are on: lawful/chaotic and good/evil. A character has a combination of these two,
such as “chaotic good” or “lawful evil”.
In a site called “A Biblical View of Dungeons and Dragons”, the
author writes “Good and evil seem to be presented as equal and opposite
sides.” The concern is that there is no
inherent reason to choose “lawful good”, for example, over any of the others. Characters are by no means required to be of
that alignment, and many interesting characters are not. So,
unlike in the Christian perception of the world, there is no absolute morality
in the game. The consequences of being
evil, for example, are simply that good gods will not like your actions, and
evil gods will like them. To choose
evil or good is, effectively, merely choosing one side of the war of good and
evil to fight on. Neither is better
than the other; they are equal and opposite.
Obviously,
this is troubling. If morality in this
fantasy world is not absolute, if there is no real reason to choose good over
evil aside from personal preference, could this not also be true of the real
world? Again, as in the discussion
about a cosmology involving numerous gods, Fundamentalists find this
alternative worldview troubling. This,
I think, could be part of why they make the claims about D&D that they do.
What I
have attempted to show in this paper is the numerous reasons that negative
claims are made about Dungeons & Dragons.
I have also shown why the people making these claims are primarily
Fundamentalist Christians. I have said
nothing about the truth of these claims, as I am not interested in explaining
them away, but merely to come to some conclusions about their origins. Even if someone has a poor reason for
believing something (and I’m not saying that in this case they do), it is still
perfectly possible that there is some truth to what they believe.
Works Cited
Cardwell, Paul Jr.
“The Attacks on Role-Playing Games.”
Skeptical Inquirer, Vol. 18.
New York, 1994.
Chick, Jack T.
“Dark Dungeons.” Chick
Publications. Ontario, CA, 1984.
“Children.”
http://www.generationyes.com/yes/children.htm Viewed April 20, 2002.
“Dungeons and Dragons - Concerns For The Christian”
http://www.webzonecom.com/ccn/cults/satn10.txt Viewed April 20, 2002
Jones, Scott.
“A Biblical View of Dungeons and Dragons.” http://logosresourcepages.org/dnd-bv.html Viewed April 20, 2002.
Martin, Daniel and Fine, Gary Alan. “Satanic Cults, Satanic Play: Is “Dungeons
& Dragons” a Breeding Ground for the Devil?” The Satanism Scare.
New York, 1991.
“More About Dungeons and Dragons”. Originally in the Watchman Expositor. http://www.falwell.com/press%20statements/prsarchives/prsocc5.htm
Viewed April 20, 2002.
Schnoebelen, William. “Straight Talk on Dungeons and Dragons.” Chick Publications. Ontario, CA, 1989.
Schnoebelen, William. “Should a Christian Play Dungeons & Dragons?” Chick Publications. Ontario, CA, 2001.
Thompson, Linda.
“Parental and Young Adolescents’ Views on Fantasy Role-Playing Games
(FRPGs).” Journal of Child and Youth
Care, Vol. 6-4. Calgary, 1991.
Victor,
Jeffrey S. Satanic Panic. Chicago, 1993
Webber, Brian.
“Dungeons & Dragons: Not A Satanic Game”. http://www.voicesofunreason.com/essays/dungeonsanddragonsnotasatanicgame. Viewed April 20, 2002.
Young, Mark J.
“Confessions of a Dungeons & Dragons Addict.” http://members.aol.com/MarkJYoung/confess.html Viewed April 20, 2002.